And the dials are upon us! I've got four out of the seven characters to show you, so let's get right to it.
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=12370First, Ghost Rider. Not at all as straightforward as you might think, he's got a very good mix of abilities for only 60 points. Charge for his first three clicks lets him get in, and stealth for three after that let him get away and hide. Three slots of blades starting on his second click allow him to really bring the pain, especially mixed with that charge. Defensively he could probably use some improvement, with the prominent exception of his starting defense of 18 with toughness. After that his defense pretty much drops like a rock, going down to 16 with willpower for two clicks. He gets a slight boost with combat reflexes for three slots after that, and then ends with a slot of regen. Finally on his last three clicks he also has plasticity, allowing him to get away from combat so that he can utilize that regen.
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=12372Next we have Junkpile. At 92 points with the Shield TA, this guy also is not as straightforward as expected. Yes he's a brick, but there's something really interesting about him. Let's start with what's normal, a full dial of super strength and a few ending slots of CCE. Those are things we expect. He starts with invulnerability then switches to impervious. That's not so bad. What's really interesting are the three slots of regen
smack dab in the middle of the dial!! Of course after those he gets invul back. When it comes to playing this guy people are going to have fun putting Auto Regen on him and seeing what he can do.
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=12373Meanstreak was 2099's speedster. I'd say he lives up to it pretty well. 71 points with the Ultimate X-Men team ability (the regular TA just wouldn't make sense, seeing as 2099 was a much darker setting), he's got four clicks of hypersonic speed: two up front and two at the end. In the middle of all that speed are three clicks of flurry. Defensively he's got a lot going on. Three slots of super senses start things off, and then he gets boosts first from combat reflexes and then from ES/D. Pretty average stats keep him in the game for most of his dial.
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=12374Finally (for now) we have the Punisher. 104 points and the Minions of Doom TA, this guy lives up to his reputation as Doom's Minister of Punishment. He's pretty nasty all around, both at range and in melee. The first half of his dial is all about range, with running shot, energy explosion, RCE, and some psychic blast in the middle. The back half is when he becomes more of a brawler, with flurry, combat reflexes, and exploit weakness. He also has energy explosion during those clicks, but you'll want him in close to take advantage of those other powers. Let's not forget his four clicks of toughness up front for protection, as well as an ending slot of willpower (while he has flurry and EW) with a nice defense boost to 17. Throw in the fact that he's a wildcard and you've got a very good package.
All we've got left are Doom, Ravage, and Hulk. Here's hoping they put them up soon.