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Author Topic: New Aldaraan  (Read 146 times)
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wcshoe
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Not all guardian angels are pretty...


« on: January 29, 2008, 09:45:54 AM »

The domain of new Aldaraan has always been free of the influence of "undead type" effects. (Necromancy doesn't work there, Undead Avatars find themselves in living, biologically functioning bodies magic, etc.)

As a side note of this long standing effect, I would like to point out that the mystical effects of the substance known as "Ghost Rock" do not cross the border of the Domain. Once in, the substance is just as mystical as ordinary coal.

Psychological aftereffects of previous contamination may be roleplayed as you wish. However, your Avatar (or other being) is completely free of said contamination as soon as you enter the Domain.


Another reminder, just in case there is a mass exodus to New Aldaraan: the domain is impossible to enter unless you have been brought there at least once by Hyran. (Yes, Crafty can bring you there on a "temporary Visa," but you cannot return on your own if that was the case.)

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Barbara
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« Reply #1 on: January 29, 2008, 11:40:27 AM »

So that means for Arwen's point of view she knows how to get there due to an invite a long time ago, she still would be able to access the entry point.

Question does that mean she can land her ship there?

*just wondering cuz of possible plotiness
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wcshoe
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Not all guardian angels are pretty...


« Reply #2 on: January 29, 2008, 10:42:47 PM »

Nope - no ships of anything but starwars universe can travel there...

Where you just invited, or did you actually go there?
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Barbara
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« Reply #3 on: January 30, 2008, 01:18:05 AM »

Went there when Tarkin was wounded. Arwen was given directions by Hyran and will send PM for the rest. (hey I don't give out all the majick secrets!)
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Jenny
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WWW
« Reply #4 on: January 30, 2008, 12:20:51 PM »

Huh.  As a former Lightfoot, was I ever invited there?  Not that I'm likely to run there, just curious.
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wcshoe
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Not all guardian angels are pretty...


« Reply #5 on: January 31, 2008, 10:18:35 PM »

Invited doesn't matter. If you were not actually brought to the place, you cannot enter.

Undead Avatars find themselves once more "alive." This will last until you leave my Domain, or be permanent, if you so desire (it is a RP effect anyway).

Necromancy does not function at all.

Any and all powers and roleplay effects that require "magic" or "undead" in their explanation do not function.

On a further note, Cartoon genre Avatars find themselves in a "living" body that most closely resembles their Cartoon appearance at the time of their entrance to the Domain. They cannot use Cartoon Genre Powers, at all. They do not get an alternate Avatar form, they are a cartoon without the abilities of a Cartoon.

Flemings cannot switch Houses, or Avatar indentities while here.

House abilities do not function here, without prior approval.

Shapeshifters (RP or Game mechanic) are unable to shift here. You are what you entered as.

Vehicles, of anything more complex than internal combustion, will not function here, unless they are specifically of Star Wars universe origin.

And finally (after consultation and explanation to GM Avie) Ghost Rock Effects are nullified once entering the domain. Here, it is ordinary coal or coal dust. (Black lung disease is possible, but New Aldaraan has excellent medical facilities.)
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