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Author Topic: re: official...  (Read 678 times)
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LucasJamison
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« Reply #15 on: June 19, 2008, 11:35:29 PM »

I'm sorry to ask for this Dave, but would you please expand of the abbreviations and nature of this question?  I'm not quite following what you're asking.

WRT - with regard to

Skills (and maybe other things) have prerequisites listed. I know they apply at time of purchase. Is that it? Do you need to maintain the prerequisite in order to keep them? Use them?
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« Reply #16 on: June 20, 2008, 08:47:14 AM »

Ahhh...

Yes you must maintain all prereqs, by some means.
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LucasJamison
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« Reply #17 on: June 20, 2008, 09:57:41 AM »

Ahhh...

Yes you must maintain all prereqs, by some means.

Nifty. So how about for the House skills that ignore prereqs? If you've got Resist Mental Coercion (or whatever it is) rank 3, and two additional levels from your House grants, if you lose the prereq for the purchased ranks, do you go down to two, or does the prereq negation apply to the purchased ranks as well?

My read would be that you'd be down to two, but my track record for guessing authorial intent WRT Avatar rules systems is abyssmal. Wink
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« Reply #18 on: June 20, 2008, 10:51:55 AM »

Quote
Nifty. So how about for the House skills that ignore prereqs? If you've got Resist Mental Coercion (or whatever it is) rank 3, and two additional levels from your House grants, if you lose the prereq for the purchased ranks, do you go down to two, or does the prereq negation apply to the purchased ranks as well?

My read would be that you'd be down to two, but my track record for guessing authorial intent WRT Avatar rules systems is abyssmal.

I'm going to presume that you were asking whether the negation applies to the house granted ranks.

Yes.  If you do not meet the terms of requirement for your purchased ranks, you will only have an effective level of your house granted ranks.

The house skills grant "effective" level of a skill.  They do not have prereqs to function, or stat reqs to purchase.  Only the purchased levels do. 

The main variable that will affect house grants is if you are a member of the house, and of the appropriate tier level.  Flemings who reach level 10 also retain any house grants from their cover house, they earned previous to reaching level 10, for as long as they remain in that cover house.

Out of curiosity Dave, pray tell, where is this line of questioning leading?
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LucasJamison
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« Reply #19 on: June 20, 2008, 11:33:35 AM »

I'm going to presume that you were asking whether the negation applies to the house granted ranks.

Correct.

Out of curiosity Dave, pray tell, where is this line of questioning leading?

That is for me to know, and the victims to find out. ;p Unless, as is the case with demoralizing frequency, I only think I am devious, and am only now realizing what was blindingly obvious to others from the beginning.
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« Reply #20 on: July 01, 2008, 10:52:41 AM »

Hate to bring this back up again, but with regards to Warp Reality:

The new official description is quite confusing. If I'm reading this (and the discussion) correctly, although Warp Reality was used 99.9999...% of the time in the past vs the sum total of the Offensive Calculation it is actually only supposed to be used on a single component of the Offensive Calculation.  Also, it appears that the base OR restriction has been lifted (there goes my strategy of flicking them in the head to death).  So given the following circumstances:

Avatar M attacks Avatar Q.
Avatar M used MA Brass Knuckles + MA III + Power Punch + OR.
Avatar Q can use Warp Reality on either the MA Brass Knuckles, the MA III, the Power Punch, or the straight OR but not more than one of those components and will die no matter what because there's no chance of negating enough to actually provide meaningful protection.

That's fine.  My question is: is it still worth 25 AP now?  Sure it has a similar calculation as Elemental Area Effect (not the same: EAO is 5 AP cheaper, has a lower EM requirement, and an additional 10 points for free) and I don't question that the lack of AP loss upon death is a major plus (except for the whole off-the-bat AP loss just for being a Toon), but I still think it's overpriced for what it does now.
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« Reply #21 on: July 01, 2008, 12:21:19 PM »

Ok first the base OR can never be warped.  It's not a skill, its not a Power, its not an item. 

Second this has been the rule since at minimum 3.) BETA 3.  To be blunt, it was being misread, and misadjudicated.  It wasn't the first time previous misinterpretations and misadjudications have become propagated errors.  Hence again, I will reinforce that it pays to always know the wording of every skill/power on your CC.  If you have questions, ask.

Third, the GM staff has been twisting and turning over whether it is worth 25 AP still.  It is our judgment, that it is worth much, much more than 25 AP, and that 25 AP is a SEVERE discount for the dirty tricks that might be pulled off by this power.  Now, obviously I'm not going to open the GM tactical play book to the public here.  Warp Reality, in the true spirit of how everything in The Nexus is INTENDED to be, is simply one of the greatest tactical powers available.  You're simply going to have to trust us on this.
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Socket
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« Reply #22 on: July 01, 2008, 01:05:30 PM »

Re: Base OR - that'll learn me to skim and add my own words  Wink

Re: misreading - I doubt it will be the last too.

Re: cost - I am teh 5uXX0rz at tactics, so I'll just have to take your word for it.


I suppose I'll just have to change my perception of the Power and its purpose.  I really do need to sit back and re-evaluate the system and try to put the Genres where they belong.  Anyone up for a weekend of randomly rolled Avatars played table top style in random adventures?
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« Reply #23 on: July 01, 2008, 01:15:57 PM »

I really do need to sit back and re-evaluate the system and try to put the Genres where they belong. Anyone up for a weekend of randomly rolled Avatars played table top style in random adventures?

How about that weekend coming up... You know... DEXCON?  Grin
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Socket
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« Reply #24 on: July 01, 2008, 02:00:37 PM »

Works for me.  Any volunteers for GMing?  Anyone want to sign up for the Officialishy Timeslot of "whenever"?  We'll have a second and third rounds at "Some time later" and "after that".   Grin
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« Reply #25 on: July 01, 2008, 03:53:24 PM »

Save a spot for me. I am up for this, as long as I can work it around the rest of what I'm juggling.

Robert C.
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« Reply #26 on: July 01, 2008, 04:32:23 PM »

Depending on when you want to do this, I'll come with my book in hand and adjudicate/answer questions, teach newbies to combat, etc..  I actually really like this idea as a semi regular thing at avatar events, because I'd really like to help y'all in a group session as well as a one on one environment.
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Sebastian Kirsch
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« Reply #27 on: July 01, 2008, 05:55:26 PM »


†  I'm definitely in
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« Reply #28 on: July 01, 2008, 05:57:07 PM »

me too
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TheonlyShamus
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« Reply #29 on: July 01, 2008, 06:09:15 PM »

Re: cost - I am teh 5uXX0rz at tactics, so I'll just have to take your word for it.

Socket its real easy idk if i could have this power i would take it in a heart beat yes that warping it wont stop the blow but you can put what ever you warp into something else being oh say minus to the damage and plus to your CON not that socket needs anymore. The one thing that it didn't say which im wondering is that does 10 force another pull the skill reads 3AC so can you keep pulling 10's? if you pull 6 10's and a 8 thats 68 points plus whatever EM you dropped in it you drop another 20 EM to it thats 88 points to CON Speccially if its done to a AoE everyone would get 176 points of life Instantly so if say the AoE did 200 points your only taking 24 points which again most Avatars can take that unless your level 1 or 2.

And as long as its before 7 i'll make it of course im running Con Sweet at that time unless yall do it in there
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