METATOPIA 2012 takes place November 9 - 11, 2012 at the Morristown Hyatt and Conference Center in Morristown, New Jersey.
Ain't it the truth...http://img.photobucket.com/albums/v643/bignotoriousd1/e9rkqv5egu1i1v1ysqlc.jpg
Well a few counter arguments...A) Sony had vision, when Nintendo screwed up. The original Playstation was a joint venture between Sony and Nintendo. That was until Nintendo's prez of the time, was asked by the press about using a disc based system. And he said that Nintendo would never do that. Nintendo then promptly dropped Sony like a bad habit. However, Hell hath no fury like a tech company scorned. Sony wen off on their own, finished the PS1 with a disc system, and then promptly schooled Nintendo and Sega., with games that would cost a fraction to produce, compared to their cart swinging counterparts. MS, yeah they were bandwagon hoppers though
B)Spec for spec, the hardware inside a dedicated console would make your desktop cry and whimper if they met in a dark alley. And Sony is nice enough to allow for the addition of whatever operating system you like, without having to mod, or void warranty line 1. While it doesn't run as smoothly as one might want just yet, Sony fully endorses the idea of Linux flavors being put onto a PS3. So for $500, some technical knowhow and gumption, you can have a home computer out of your PS3, with hi test graphics, bluetooth, USB 2 ports galore, HDMI ports, and a blu-ray drive. Oh and if you don't like it, wiping it back to the beginning is a 3 step process outlined in the Sony user manual.
If you want to know how Nintendo and Sega succeeded though...the answer come in 3 parts. And this is not speculation here, as VG history is a hobby of mine.
Part one, they made games that captured the arcade feel. They made games that felt just like they did in the arcade. Of course that forced the arcade machines to upgrade, and they just never upgraded fast enough, and at efficient costs. Why does a kid need to leave home to go to a seedy mall, to bounce on the head of goombas and koopas, when he can do it in the safety of his living room?
Part 2 they brought games to the home that were concept that no one had seen before. The greatest example of this being the ever loving Legend of Zelda. Zelda was easily the "World of Warcraft" of its day, in terms of bringing in new players to the video gaming markets. Then we got the beginnings of the Final Fantasy, Dragon Quest, and Phantasy Star series, which really started the video RPG market up.
Part 3 is simple human desire for simplification. At the time, personal computing was still mired mostly in its DOS 6.11 and Windows 3.11 days. Ask yourself, reasonably, if you were the average kid, and could get all you wanted out of plugging in a cart, and turning on the power to a system, versus continually having to tweak your memory settings through .bat files, and understanding the guts of the thing you're tweaking, such as IRQ settings for sound, et al, which would you choose. See yeah there were some massively great titles coming out of Sierra, and LucasArts, among other good publishers. But the technical know how to get them to operate on a PC was a higher curve, and Apple, gaming wise, had its thumb up its ass and was rotating.
Oh, and Paul...you missed the Vectrex.(still trying to figure how to connect mine to the Matrix without having to have Gadget, do a wiring hack)
Although I think you're telling me that Sony was in a joint venture, I seem to recall the PS1 still post-dated the NES, and you even say they were hand-in-hand(-in-joint) with...Nintendo. But if the idea of the disc-basing was a Sony "innovation" for a console system, I guess I can go there.
lol...line vector graphics in a box about the size of a Mac classic. I remember. I didn't have one. But I used to like Star Castle in the arcades, and the Vectrex was the only box for the home that did it right.Hmmm...Asteroids, Space War and Battlezone. Then Tempest. What other vector graphics arcade games were there?