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Author Topic: Mystic Realms LARP...Wild West Adventures  (Read 807 times)
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VladGrimme
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Death is only the beginning


« on: March 20, 2009, 02:24:43 AM »

Grab your six-shooter and head out to a West that was wild and filled with magical practices, amazing gadgets, and dangerous critters. Our Wild West game is played on a five acre site with an 8 stall horse barn with a saloon complete with bat wing doors, bar and gambling table. The quality of roleplaying is high. costumes required. Rules will be taught.

April 18, 2009

Experienced LARPers from other systems are welcome to attend the Wild West. To encourage participation there is a $5 discount to LARPers from other systems who attend the April event.

For more info visit mysticrealms.com 

We at FishDevil productions plan to attend in full force and encourage our players to see just how wild and weird the west could of been.

Gene Stern
System Fish
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Frigemall
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« Reply #1 on: March 20, 2009, 06:38:46 AM »

Would it be a new Character or would a Modified Fishdevil Character be accepted?
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VladGrimme
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« Reply #2 on: March 21, 2009, 11:08:52 AM »

this is a one shot we as the fishdevil team will be playing. I would contact them for the info
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TheonlyShamus
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« Reply #3 on: March 21, 2009, 01:03:37 PM »

See idk about this one i know normally they play with spell packets as bullets and a odd set of rules for damage. With all of the Fishdevil you have a skill on how well can you hit the person. In Mystic Realms its ussually you have the skill for the weapon and if you are shooting you do a Loud count i.e. Aim 1 Aim 2 Aim 3 you then say loadly Bullet or what ever projectile you are useing and then through the spell packet if struck you must say the damage or effect if they dont hear it then they dont take it or they take minimum damage which is 1. So if you suck at throughing spell packets dont play a GunSlinger or anyone useing a gun. Again this is what i have expirienced with them. They could have changed it for this setting but im not to sure they would. I dont know if anyone from Mystic realms are on the forum can clarify this. In the end we all most liekly have to contact them and see whats up.

Note: Looked into it a little more http://mysticrealms.com/realms/wildwest.phtml#TOC1_1 i guess you make a character on spot
« Last Edit: March 21, 2009, 01:37:25 PM by TheonlyShamus » Logged

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VladGrimme
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« Reply #4 on: March 22, 2009, 09:25:49 PM »

Yea idk. We are going for the awesome roleplaying and maybe an excuse to kick some @$$

Gene
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VladGrimme
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Death is only the beginning


« Reply #5 on: April 17, 2009, 07:46:47 PM »

If you come to the Larp with us. We will reward you with 5 bounty points.
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« Reply #6 on: January 25, 2010, 12:41:12 PM »

Hello I go by Raul or Ralo, I generally play our Fantasy, Super Hero  and Modern realms as a devoted volunteer writer and NPC.
 I have been unable to make a Wild West event but I'll answer anything I can.

See idk about this one i know normally they play with spell packets as bullets and a odd set of rules for damage.

1 bullet is one damage...

...modifiers to this are what type of gun. Certain HUGE (more modern guns) grant impacting damage (verbally hear "Impact 1")
Which means it is unblockable by a shield if the packet hits you you take the damage.
I am unsure if the Wild West realm has huge weaponry.

Quote
In Mystic Realms its ussually you have the skill for the weapon and if you are shooting you do a Loud count i.e. Aim 1 Aim 2 Aim 3 you then say loadly Bullet

You generally just want to say it at a normal tone you won't have to yell, unless of course if you get excited we won't hold that against you.
The Aiming count is there to prevent wanton flinging of packets and serves as your character lining up that shot. Instead of firing aimlessly, our combat is done in a similar fashion we don't swing aimlessly but take time and line up shots in a very strategic manner. (at least we all try to excitement is quite the bugger. Smiley ) It allows us to become better at both being offensive and defensive as fighters and the like.



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or what ever projectile you are useing and then through the spell packet if struck you must say the damage or effect if they dont hear it then they dont take it or they take

If you hit someone and they don't see or hear you , you just have it clarified that they got hit (and others around you will help you) and they take the damage and the game keeps going unstopped as the recipient roleplays the damage or takes a step and a grunt.( or both in my case)

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minimum damage which is 1

All weapon strikes do 1 damage and most guns do 1 damage, except spells they do 3 damage and can be combined with the Feat: Double! to inflict 6 damage of a specific type.

Also last I remember characters were created right then and there, if you want to read our rules ahead of time you can get it from our downloads section.
http://www.mysticrealms.com/downloads/index.phtml

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