to be cross-posted in both CG and Wargaming:
http://pc.ign.com/dor/objects/18954/mech-warrior-project/videos/mechwarrior_trl_phoenix_70709.htmlthat is all.
with a side note for the BattleTech fans:
http://catalystgamelabs.com/2009/06/24/catalyst-game-labs-brings-back-unseen/Catalyst Game Labs Brings Back “Unseen”
Posted on June 24th, 2009 by David Stansel-Garner
In 1996 numerous images originally licensed from several Japanese anime sources were retired from use within the BattleTech universe. Those illustrations formed the bedrock of the BattleTech 2nd Edition and BattleTech 3rd Edition Box Sets and were generally considered “fan favorites” across the board. These images—such as the Warhammer, Marauder, BattleMaster, Phoenix Hawk and so on—became known as the “unseen.”
After much blood, sweat and tears, Catalyst Game Labs is exceptionally pleased to announce the return of these “unseen” images.
“I’ve had the honor of helming BattleTech for a long, long time,” said Randall Bills, Managing Developer for Catalyst Game Labs. “I’m exceptionally proud that the work of the last several years for the new line of core rulebooks and the current storyline has precipitated a resurgence in BattleTech play and recognition as a fun, great game, with one of the greatest legacies of any gameline. However, to participate in returning all our favorite images to the game we love… my geek’s been on for long weeks about this explosively cool development. Just wait until you see some of the art under development to “bring them back” in a style worthy of our current books.”
The first books containing these images will start appearing this summer, with future releases—as appropriate—able to use illustrations of these classics. One of the biggest of these coming releases, of course, is BattleTech: 25 Years of Art and Fiction; we’ve got a preview of a complete, all-new-story from this book that also showcases a plethora of art across years, including some images not seen in a BattleTech book in long, long years.
MekTek.net Honored To Distribute MechWarrior 4
We are very pleased to announce that Smith & Tinker has authorized us (MekTek.net) and our professional studio (MekTek Studios) to distribute and package a worldwide free release of MechWarrior4 and all of its expansions.
This free release of MechWarrior 4 commemorates BattleTech’s 25th anniversary as well as MekTek’s 10th anniversary, and will allow BattleTech fans a chance to re-discover MechWarrior, as well as help us bring in a new army of players who are discovering MechWarrior and the BattleTech universe for the first time, completely for free.
MekTek views this partnership as a hallmark moment for the global MechWarrior 4 community. We welcome the opportunity for the MekTek team to officially take a leadership role in the cultivation and development of the on-line MechWarrior 4 communities in support and anticipation of the recently announced MechWarrior game by Smith & Tinker and Piranha games.
We are honored by the opportunity bestowed upon us by Smith & Tinker and its partners, and we hope the online community will enjoy this free release all the while recognizing the support and commitment that Smith & Tinker, Catalyst Games, and MekTek.net has made to the BattleTech fans around the world.
MekTek.net
MekTek.net is an on-line community founded by Vince ‘VAM’ McMullin in 1999 to provide free downloadable content and tools, developed in-house, for the Mechwarrior series of video games. To date, MekTek has released 3 major fan made Mechwarrior 4 content expansions (known as MekPaks) and has the final iteration (known as MP4) in development.
MekTek Studios
MekTek Studios, established in 2006, is a Canadian based software development studio out of Saint John, New Brunswick, Canada specializing in 3D geospatial development and virtual environment replication. MekTek Studios is currently pioneering geospatial development projects for corporate and academic clients nationally as well as continuing to work on gaming related projects including the last expansion pack for Mechwarrior 4 (MP4), Assault Tech1: BattleTech (AT1:BT) and the development of the NP project - a cross-platform, shader ready .NET engine.