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Author Topic: Marvel Heroclix: Sinister previews  (Read 2144 times)

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Stran Tannish

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Re: Marvel Heroclix: Sinister previews
« Reply #30 on: May 05, 2006, 08:45:16 PM »

So I was almost done writing up today's preview, and the window closed on me. Now I'm going to try to recreate as much as I can. *sigh*

Today was an official preview (late I know), with the one character I was really looking forward to. But first, we also got two new uniques, so I'll get to them before the new REV/LE.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11087
First we have Maximus, the deranged brother of Black Bolt. At only 109 points, he doesn't hold a candle to his sibling, but he's got an interesting assortment of powers that could level the field. He starts off with both telekinesis and invulnerability, with outwit on his first two clicks to really bring the powerhouses to heel. He then gets a whole lot of quake after the tk, and the invul leads directly into toughness and mastermind to finish out his dial. Perplex shows up to give a much needed boost to wherever it's needed. Lastly he has mind control on his final three clicks, and that's where his 6 range with two targets comes in. With the right support behind him, I would imagine that Maximus could take down some much heavier figures.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11028
Arkon comes next, and he could shape up to be a decent powerhouse, if he wasn't only 80 points. Nevertheless a high starting damage and defense ensure that he can both deal out damage and avoid taking it. He starts with toughness and goes into combat reflexes, but then he loses defensive powers altogether while his defense goes on an upswing. He starts with leadership, so that even in a low point game (in which he'd most likely rock) you can make the most of your actions; but after that he gets ranged combat expert to continue dealing out the pain. Mobility is not even an issue for him. Arkon starts with phasing, and goes through charge, running shot, force blast, and back to phasing at the end of his dial. This means that not only can he make sure he's right where he needs to be, but he can put his opponents right where he wants them too. Finally, just to keep hurting people, and as many people as possible, he has energy explosion for the second half of his dial and then some.

And now for the official preview posted on Wizkids: Daredevil!
http://www.wizkidsgames.com/heroclix/marvel/products.asp?cid=40833
So it looks like they might have finally gotten this character right. The rookie starts out at only 38 points and is dressed in the old yellow and red costume. He's got leap/climb for the first half his dial, and super senses for longer than that; but of course that's what you'd expect. Incapacitate shows up for three slots after his first click, while close combat expert makes two separate appearances, one up front and one at the end. His damage is expectedly low for so few points, and in fact the only place he can be said to suffer is in defense, which is helped out by the super senses. He also has a short range of 4.

The experienced kicks it up a notch to 66 points and gets the Spidey team ability. His stats get better, but maybe that's because he changes to the familiar red costume. Stealth leads it off, followed by the familiar leap/climb. Super senses this time goes into toughness and willpower by the end of his dial. Incap comes back in the same place as before, but CCE is now in front and mid-dial slots, while outwit brings up the rear.

The veteran is beastly at 76 points, but loses his team ability. This time around leap/climb leads it off and is only replaced by stealth by the ending two clicks. The same thing happens with super senses dominating and getting replaced by willpower. Incap is now completely front loaded, with a higher starting attack and higher overall damage. Outwit leads off for two slots, but is then replaced by CCE for the rest of the dial, in an opposite situation from both his movement and defense powers. His range also increases to 6 in this version, as he's become much more familiar in the use of his billy club.

The LE is called the Kingpin of Hell's Kitchen, and presents a different aspect of Matt than everyone is used to, in a much more aggressive manner. Leap/climb once again starts off but is interrupted by flurry before coming back for the rest of the dial. Incap is only there for his first click, and leaves off after that. Super senses and willpower are still there, although willpower takes over a slot sooner than in the veteran version. The biggest difference here is in the damage powers. He leads off with a click of perplex, gains CCE once again in mid-dial, but finishes off with exploit weakness, just so he is sure to make his damage count. According to the official review he'll have two ranged targets, but the website says only one, so I'll believe it when I see it. In any case, all of these versions are figures I'm going to want.

We're almost there. Only 6 more REVs, 2 more uniques, and most likely 12 more LEs before we're done, and of course the rest of the cards, however many there may be.
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Stran Tannish

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Re: Marvel Heroclix: Sinister previews
« Reply #31 on: May 08, 2006, 06:06:24 PM »

So after a couple days of rest, I have two more REVs for you. First, The Wingless Wizard!

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11143
At 51 points, the rookie Wingless Wizard doesn't look all that bad. A starting click of toughness and incapacitate give way to multiple clicks of both telekinesis and energy shield. Then on his last two clicks he has perplex. Combine this with dual target range of 6, and you can get a lot of of his few clicks of life.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11144
The experienced, at 74 points, shortens his name to just the Wizard. This time he starts out with telekinesis and perplex, as well as toughness. Energy shield follows once again right away, as does running shot, and incap makes another appearance three slots down. This version loses one of his targets, but certainly makes the most of what he's got.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11145
The veteran is 93 points and adds even more to the mix. He throws in some mind control in addition to his running shot to make sure that both he and his opponents are right where he wants them to be. Tk and incap are mixed up along his dial, so that he can do either one at any time. Toughness is still followed by energy shield, but with a one click space in between, while outwit now preceeds perplex. If only he had a team ability he could be a brilliant tactician. But even without that he's a very formidable figure with his now range of 8, giving him plenty of options for what to do to opponents.

Now, we've got everyone's favorite badguy (I assume anyway): Bullseye!
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11035
The rookie starts out at only 34 points, but begins right away with a 10 attack, higher than I think any other rookie in the set. Energy shield starts out, followed by combat reflexes, and finally willpower on his last click. As far as damage goes, he does have his reputation for never missing a target, so he gets three up front slots of ranged combat expert, along with a very nice 8 range. His movement isn't all that high, but he's the kind of figure that you just park in one spot and let him take pot shots at your opponent's figures.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11036
The experienced goes up to 48 points, while a couple of things get moved around. Running shot is added to both his first and last clicks, along with a slot of psychic blast on his the last click as well. Willpower now comes first on the dial, followed then by energy shield and combat reflexes, and RCE is moved down one slot and only sticks around for two clicks. His damage, however is better overall, as is his defense. Once again, once you get that first running shot out of the way, park him somewhere and fire at will.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11037
The veteran goes to only 65 points, however it's probably one of the most affordable 65 points you'll ever spend. Now his running shot is all front loaded with two slots up front, while he gets an extra slot of psychic blast at the end, for a total of two. Energy shield starts once again, going to willpower, back to ES, and finally to combat reflexes; and RCE is now out for three slots with a consistently higher damage value. The big story here however is that, first of all, he gets a starting attack of 11, and second of all, his range goes up to 10 with two targets. He's definitely the type of ranged attacker you want on your team, and with a feat like trick shot he gets even better.

Enjoy!
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Stran Tannish

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Re: Marvel Heroclix: Sinister previews
« Reply #32 on: May 09, 2006, 08:08:01 PM »

Two more REV sets today: Fixer/Techno and Sprite/Shadowcat! These people have to stop changing their names!

First, Fixer/Techno!
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11054
The rookie Fixer is a 52 point Master of Evil. A 4 range allows use of up front psychic blast, followed by a couple slots of energy explosion. Outwit also appears on his first slot, but not any longer than that. In addition to all this, by the time he can't do much more damage, he gets the option of mind controlling for two slots.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11134
Experienced Techno is 71 points and joins the Avengers. His range increases to 6, and this time EE comes first, followed by psychic blast, with pulse wave making an appearance on his very last slot. Outwit comes back, with shape change coming after and ending up back on outwit. He gets running shot on his second slot, followed closely by force blast, to get him in just the right position to fire on an opponent. This version also gets some defensive abilities, with energy shield, toughness, and a final slot of regeneration.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11055
The 105 point veteran Fixer is a loner, but makes up for it now with an 8 range adding to his two opening slots of running shot. He still has psychic blast near the front and pulse wave at the end, but sandwiched in between is incapacitate. This version has different defensive abilities in super senses followed by mastermind, and even though he has no team ability he can definitely help out his allies with both perplex and outwit.

And now for Sprite/Shadowcat!
http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11128
Starting out at 30 points with the X-Men team ability, the rookie Sprite is loaded with phasing (as can be expected) which only changes to leap/climb at her very last click. She also starts with super senses for three clicks, and once that goes away gets exploit weakness for two, as she uses her mutant power to simply reach inside and disrupt someone's inner workings.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11115
Experienced Shadowcat is 54 points, and now has phasing for her entire dial. Exploit comes up in her first slot this time, with close combat expert taking over in her last two slots. She starts with defend this time around, switching to super senses two clicks later.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11116
The veteran jumps to 66 points, and enjoys even more clicks of life to use her phasing. That's right, she has it again for the entire dial. Exploit weakness still comes in the front, and CCE still ends things off, but in between now she has a couple slots of perplex to lend her friends a hand. Super senses takes over once again, but this time is followed by willpower and finally by combat reflexes. All in all, not a bad package for so few points, especially with a pretty consistent damage value.

That's it for now, hopefully they'll put out the official preview on time this week.
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Re: Marvel Heroclix: Sinister previews
« Reply #33 on: May 11, 2006, 03:27:31 PM »

Today's preview: Valkyrie!

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11138
Starting at 44 points, the rookie is actually pretty packed with powers (that's a lot of p's). A range of 4 gives her a minimal ranged attack, however where she really shines is in melee. Starting with flurry and super strength for two clicks and toughness for three, she quickly switches to blades for an additional two clicks. In the second half of her dial she becomes a little more of a finesse fighter, using phasing to get into position, willpower to keep acting, and exploit weakness to cut through her opponent's defenses with a very nice damage value of 3.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11139
At 60 points, the experienced joins the Defenders and gets even more aggressive. This time around super strength is joined by charge and combat reflexes for her first two clicks. Following that comes the blades and toughness, as well as battle fury, negating her improved range of 6 for four clicks. It's not really missed however, as for all of her four last slots she gets flurry back, allowing her to attack as often as she feels like.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11140
The veteran, still a Defender, is 71 points and combines most of the best things about the R and E. Starting this time with charge for one click, blades for two, and toughness for three, she switches to super strength as soon as blades leaves, and gains flurry back once again. Both of those powers hang around for a good portion of her dial, allowing for some massive damage if you can get her hands on an object. Battle fury once again shows up halfway down, protecting her from mind control. Finally, willpower shows up three slots from the end, and phasing comes back two from the end, giving her some added mobility.

Only two more REVs and two more uniques left. I wonder who's going to be next.
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Nothing is more important than Love and Family. Not power, not ambition.

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Re: Marvel Heroclix: Sinister previews
« Reply #34 on: May 11, 2006, 06:11:55 PM »

And here's one of those missing REVs: Falcon! This one's gonna be pretty short, considering the only really special thing about him was his ability to fly, so he doesn't really have all that many powers on top of it.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11051
The rookie starts at 30 points with no team ability. Stats are pretty average, with a very consistent attack value starting at 8 and only going down to 7. One slot of charge starts things off, along with two slots of energy shield/deflection to represent his aerial maneuvering. After that though, he becomes totally vanilla for the rest of the dial. Nothing really special to talk about here.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11052
At 46 points, the experienced version joins the Avengers. Or perhaps "joins" is too strong a word, considering Falcon was originally forced onto the team just so they'd be politically correct (I may collect DC clix, but Avengers is one Marvel title I've read faithfully for quite some time). Anyway, first off there's more of his preexisting powers. Two slots of charge up front but also two more at the end of his dial. His attack value gets better, starting at 9 and ending up at 7. An extra slot of ES/D (bringing the total to three) is now followed up by a slot of willpower, and his damage goes from the R's measly 2 to starting at 3 and progressing down to 1. In my opinion the one thing that can make this whole REV set more worthwhile is to make him a transporter, but I don't know how likely that is.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11053
The veteran is 57 points and goes solo once again. Same story as before, same powers, just more of them. Five total slots of charge, three up front and two in the back; and now four slots of ES/D leading into two of willpower. His attack and damage values now experience a mid-dial spike, with 10 and 3 respectively, before heading back down. Now that I think about it, all of that charge probably means that this character will NOT be a transporter, since having both charge and the transporter move/attack ability is kind of redundant. They both have their own good points, but really there'd be no real reason. Charge halves movement but allows full attack value, while transporter allows full movement but gives a -2 to attack. Given a choice, I think I'll keep charge.

Getting down to the wire now.
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Stran Tannish

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Re: Marvel Heroclix: Sinister previews
« Reply #35 on: May 12, 2006, 02:25:17 PM »

The last REV has been posted, and it's someone with a different name on each version: Captain Marvel/Photon/Pulsar! This woman just can't make up her mind.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11038
Rookie Captain Marvel starts as a 58 point Avenger, with a 6 range and many different ways to use it. First, she starts with three slots of running shot, giving her the mobility she needs, and two slots of energy shield/deflection, boosting her defense while she's firing. Incapacitate comes in for three slots, followed closely by ranged combat expert which hangs around for the rest of her dial. Finally, phasing shows up for her last two slots, with pulse wave on the very last one. Her stats may not be the very best in the world, but she makes up for it with plenty of options.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11103
Experienced Photon is 76 points, still an Avenger, and just gets better. A high starting movement is complemented by an opening slot of hypersonic speed, which is followed then by the three slots of running shot and two of phasing. Incap still shows up one slot down for three slots and leads into now two of pulse wave. Super senses leads things off this time but goes immediately into ES/D, and her three slots of RCE now begin on her second click. Even with the new rules for HSS (half range on a ranged attack), her 8 range makes sure that she can still reach whoever she wants at some point during her movement.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11104
As if all of that weren't enough, veteran Pulsar, at 104 points, swaps a lot of her powers around but ends up even better than before. She loses the Avengers TA, but now she has an opening three slots of HSS instead of just one. This is then followed by two more of running shot and one of phasing. Incap now leads her dial for three slots, and she still ends with two of pulse wave. I'm sure you all know my obsession with pulse wave, or should I say Nova Blast, however this is one character (due to her low damage) that I wouldn't spend that extra ten points on. Two slots of super senses allow her to avoid damage more effectively, while two following slots of ES/D just make her harder to hit. And last are three slots of mid-dial RCE, just to keep her in the game damage-wise. Once again, she only has a range of 8, but that, mixed with her HSS starting movement of 12, already gives her an effective range of 16. I like it, very much.

Now we only have two more uniques, twelve more LEs, and a few cards left. Let's hope some of them get posted later today.
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Re: Marvel Heroclix: Sinister previews
« Reply #36 on: May 15, 2006, 09:07:06 PM »

Ok, so we have a whole lot today, as in they've released all of the remaining LEs! With a few of these, they've actually tried to make alternate versions of each of these characters, stat-wise, to represent specific times in their careers. We've already seen one example: the Symbiote LE for Spider-Man. Now let's see the rest.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11121
First up is the Soulsword Wielder, the LE for Shadowcat. This represents when she wielded the weapon of Ilyana Rasputin, aka Magik. At 64 points with the X-Men team ability, she's got her normal powers with a little bit extra. Phasing is on nearly her entire dial, with the exception of her second click. Exploit also appears on her third click and remains until the end. The difference here is in attack and defense, as the Soulsword both makes her more dangerous and more durable. Two opening slots of blades make for some high damage, while she starts with invulnerable for two slots and then switches to toughness for two more.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11079
Kyle Richmond, aka Nighthawk, comes in next as a 56 point Defender. This one is pretty much the same as the REV, with lots of super strength, close combat expert, and willpower. He starts off with a slot of charge, then switches to running shot so that he can use his 6 range. Nothing spectacular here except for the team ability.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11034
Up next is Brunnhilde, the LE for Valkyrie. Another Defender at 69 points, once again she is full of powers, but not much different than previous versions. Phasing on her first and last clicks give her both a first strike and an escape route, while charge and flurry both come in to help out her attacking. Lots of super strength is followed by a couple clicks of blades mixed with battle fury, as she disregards her own 6 range in favor of the sword. Toughness appears for a couple of clicks at the beginning and end of her dial for some added defense, while a few slots of exploit weakness make sure she hurts what she hits.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11091
The Deathlok LE, Micheal Roth, weighs in at 64 points with no team ability. It doesn't really seem like he needs one however. This guy has plenty of protection, in the form of two opening slots of stealth, three opening slots of toughness, three of energy shield/deflection, and an ending slot of regeneration. He's not all defense though, as he's got a whole lot of super strength with an upswing in attack value followed by a last click of energy explosion. But that's not all. Clicks of ranged combat expert surround three clicks of perplex, giving him that extra added edge whenever he needs it. And considering he's got an 8 range, you can park him just about anywhere with his stealth and just fire away.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11112
Sam Wilson, the Falcon, flies in next as a 53 point SHIELD agent. This figure is noticeably better than the previouis versions, as he's a leader of a SHIELD squadron and needs to lead by example. Three opening clicks of charge get him right where he needs to be, while a single slot of leadership makes sure his troops can follow him. He starts off with willpower, but switches right away to ES/D, making sure that no one can hit an impressive 18 defense at range. He then switches back to willpower for his last three slots, as he also gets close combat expert on his last two to continue putting the hurt on his opponents.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11047
Dr. Chen Lu, otherwise known as Radioactive Man, is a hefty 88 points, but is worth every one of them. Starting off with an impressive package of mind control, pulse wave, impervious, and perplex, he gives you a good number of options to start the battle with. On his second click he gets super strength, invulnerability with a higher defense, and exploit weakness, while on his third he gets toughness (and an even higher defense) and loses the exploit. Poison comes in after that, and once that and toughness both go away, he ends his dial with a deadly combination of exploit and steal energy, making sure he both hurts his opponent, and gets himself back in the game.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11095
Monica Rambeau is the 79 point LE for the Avenger who's changed her name the most (Captain Marvel/Photon/Pulsar). This version has most of what the others had, just moved around a little bit. Phasing leads into hypersonic, which goes to running shot and back again. Some mid-dial slots of incapacitate give her a different option for attacking. Meanwhile her defense is not a disappointment. A combination of super senses, ES/D, and finally willpower with a significant upswing in defense, make her probably one of the harder to hit characters in the set.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11027
Rhino's LE, Aleksei Mikhailovich, is 84 points of a lot of the same. Charge, quake, super strength, invulnerability, and toughness are the order of the day. The major points here are that quake leads off, switching to super strength and back again; his defense stays consistently high in the first half of his dial, and his speed experiences an upswing at the very end.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11068
James Sanders, aka Speed Demon, is similar to Rhino in that his 47 LE is also just more of the same. Hypersonic leads into charge and then flurry for the rest of his dial. ES/D and combat reflexes make him an excellent candidate for the Enhanced Reflexes feat, ensuring that what he does to others will not be done to him. And lastly two slots of perplex show up to give him a bit of a boost when he needs it.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11057
Meggan appears here as the Goblin Princess, another specific point in the character's career. At 86 points, she doesn't have all that many powers, but what she does have is hefty enough. In a dial that's only six clicks deep, she has four of mind control, three of telekinesis and three of incap, and four slots of probability control (one up front and three at the end). If there was a Marvel equivalent of the Mystics team ability, this is one character that would definitely have it. Not to mention that all of her stats stay pretty consistent.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11080
Lester is the only known alias for Bullseye, so that's what they used for his LE. For only 64 points he's not going to as good as his veteran version, but he's plenty good for what he's got. Running shot and stealth make up his movement powers, while the only thing he's got for attack is an opening slot of psychic blast, but with his consistent attack (with three slots of 10) that's just fine. ES/D and combat reflexes are all he's got for defense, but they take up his whole dial, so while it's hard for him to get hurt, his three slots of RCE make sure he can hurt others at his impressive 10 range.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11078
Finally, Kraven the Spider represents when the Hunter decided to take over for Spider-Man. At 39 points he's not really getting the job done, but he's coming awfully close. Leap/climb comes before and after stealth on his dial, making him both mobile and sneaky. He doesn't have Spidey's webs, obviously, so he has no capability for range, but with two opening slots of battle fury he doesn't need it. Combat reflexes also leads off, giving him a 19 defense in melee. Willpower and CCE come next, allowing for some massive damage over a couple of turns. Finally toughness shows up for added protection, and ends up in a final slot of ES/D as he swings away.

That's a lot of figures. All we've got left are two uniques and some cards. Hopefully they'll show up soon. There's only a little over a month left before this stuff is available.
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Re: Marvel Heroclix: Sinister previews
« Reply #37 on: June 07, 2006, 05:59:20 PM »

So after a long wait, we finally have a bunch more stuff for Sinister up on the figure gallery. The last two uniques, five bystanders, the last feat, and another object. Let's just jump right into it.

We'll start off with the bystanders, because a couple of them could be a lot of fun. The list reads as follows: Turk Barrett, Mary-Jane Watson-Parker, Sgt. Tork, Lockheed, and Dallas Riordan. The major story here is the last two. Lockheed sports both leap/climb and energy shield/deflection on his one and only click of life, giving him an impressive (for a pog) 17 defense against range. Also, if you like sending your pogs to their deaths for a good cause, throw Pounce on him and let him loose on your opponent. Meanwhile, Dallas Riordan has combat reflexes, giving her also a 17 defense, only this time in melee. This is slightly amusing because the artwork they used for her shows her in a wheelchair. Maybe because she's sitting down, she presents a smaller target. And for the knockback part of CR, if someone hits her she just rolls away.

...wow I'm a horrible human being.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11319
Next we have the Pummel feat. You can read the text yourself, but in a nutshell, for only 10 points you can give someone in melee a limited probability control. This means that once per turn you can reroll a close combat action you just made, but only if that character doesn't have any action tokens prior to making the attack. It's a pretty good feat, and makes someone with the prerequisites pretty much immune to critical misses.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11321
Then we've got the Statue special object. This is a light object with one special rule about it. Normally when a light object is thrown it only deals 2 damage; however, when used against a wall or terrain, the statue deals 3 damage. This doesn't really help the high point super strength figures, but the low cost ones who's damage may not be all that high can now take out walls at a distance, keeping themselves safe and out of the resulting hindering terrain.

Now, I would talk about Purple Man and Ka-Zar (the new uniques), but for some reason their dials aren't up on the website yet. So I'll wait till then. Hopefully it won't take too long.
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Re: Marvel Heroclix: Sinister previews
« Reply #38 on: June 08, 2006, 09:16:08 AM »

I'm gonna need the new Nick Fury, so I can have Black Thunder and White Lightning.

I'm also going to need the new Spider Man, and Scarlet Spider, to continue my Legion of Spider Men.
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Re: Marvel Heroclix: Sinister previews
« Reply #39 on: June 08, 2006, 09:21:14 AM »

I would just like to point out right now, I am willing to trade for SHIELD Agents.

And I'll trade anything. Mechwarrior, Pirates, HSD, other Heroclix...

The army of SHIELD will not be denied!
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Re: Marvel Heroclix: Sinister previews
« Reply #40 on: June 08, 2006, 09:47:56 AM »

I'm willing to join my SHIELD army with yours.
I already have the Mocking bird Rockie with SHIELD team ability.

There are a good number of character with SHIELD team ability.
Wolverine
Mockingbird
Halkeye
Psylock
Mystique
to name a few.

Do you have plans for some kind of SHIELD event?
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Re: Marvel Heroclix: Sinister previews
« Reply #41 on: June 22, 2006, 12:27:41 PM »

Well, they took down all of the cards I talked about in my last entry for some reason, but they fixed Purple Man and Ka-Zar so that I can actually talk about their dials. SO here goes.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11105
At 100 points Purple Man is pretty impressive. The big story here is his 8 range with three targets. This isn't for ranged combat, mind you, as his damage value starts at only 1 and goes down to 0. Instead he's got a full dial of mind control and a good amount of incapacitate to go with it. Also, as opposed to some figures that you wouldn't want to mind control for fear of that feedback damage, with Purple Man go right ahead. His attack value gets better mid-dial, so push to your heart's content. He also starts with three slots of super senses and goes into three of mastermind, as well as having a smattering of shapechange, all of which keep him pretty well protected.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=11073
Then we've got Ka-Zar. For only 40 points you get a defensive monster. This guy stays consistently hard to hit throughout his entire dial, starting with a 17 defense with energy shield/deflection (giving him a 19 at range), switching two clicks later to a 15 with combat reflexes (giving him a 17 in melee), and his defense just climbs from there back to 17 on his last slot without any powers. Sure he's great offensively too. He starts with leap/climb which leads immediately into three slots of charge, and ends with two of flurry. Blades comes in for three slots at different points on his dial, and there's a random slot of close combat expert in the middle. Altogether, for a very cheap 40 points, you're getting an amazing package.

And that should be everything for Sinister. Of course you never know, they could release something else at any time.
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Re: Marvel Heroclix: Sinister previews
« Reply #42 on: September 26, 2006, 04:14:58 PM »

Okay, even though anyone who ordered him hopefully has him already, Wizkids has finally posted on their website the stats for the Wizard exclusive figure, Snap Wilson, a different version of the Falcon.

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?pub=1&unitid=12066
This version of the character is 60 points with no team ability, and is the only one to have a range value (even though it's just 6). Other than that, he's actually a pretty dependable figure with some pretty versatile choices. All of his stats are very consistent: movement while flying is mostly a 10, attack starts at 10 with three slots of 9, defense starts at 16 and only drops to 15 with powers to back it up, and damage stays at 1 or 2. With the proper combination of powers, this guy can be quite the nuisance. He starts with charge, so that he can get into the fight quickly, but also has ES/D on his first slot to make sure he gets there, followed by toughness to protect him a little. On his next two clicks he becomes a lot more in-your-face as he lands (earthbound) and proceeds to take out whoever he can up close with his close combat expert and combat reflexes. After that he takes to the air again with three more clicks of charge, one of toughness, and ending with two of willpower. As I said, a pretty versatile close combat attacker, with the added option of taking someone out from a distance. His sculpt looks pretty good too, featuring a pair of "hard light" wings. If it intrigues you and you haven't ordered him already, head on over to wizarduniverse.com and get him.

Now then, that should be absolutely it for Sinister, so that I can fully concentrate on Supernova.
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Nothing is more important than Love and Family. Not power, not ambition.

The man who lives his life surrounded by those he loves, truly has all of the power.

-Walter Soto
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