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 on: October 20, 2018, 12:46:17 AM 
Started by DDGaming - Last post by DDGaming
Looking for a few people to read and provide feedback for an RPG that is being developed.

Check us out on FB at DDGaming and msg me so I can share the first few chapters.

Short blurb...

Core Game Components
At the core of the DD system are three main components; dice pools, target numbers, and degrees of difficulty.

Dice Pool (D) - represent the number of dice that are generated from a player's rank in a skill or attribute. Anytime a player attempts to perform a skill or action that requires a dice roll, the player can create a dice pool out of all applicable dice generated by skills along with a number of different dice equal to the number of attribute cards played. (Note: It is recommend that the average player have between ten to fifteen d12s, because the game runs smoother if players are able to roll entire dice pools at once.)

Players are allowed to roll dice on any flat surface such as on a table or book, but it is recommended that players use a dice tray, which is a flat surface with a raised perimeter edge that has sufficient surface area to allow 10 to 15 dice to be easily rolled. Dice trays allow players the ability to easily roll multiple dice at once, allows players to count their achieved successes more easily, and prevents dice from getting lost in or under a couch. A dice tray can be as simple or elaborate as a player wants from a one of a kind hand built box to a cheap piece of tupperware.

Target Numbers (T#) - successes are generated as a result of rolling greater than or equal to the required target number on each die rolled. A 12 is always a failure and a 1 is always a success. The more successes generated, the better the character has performed that action.

Degree of Difficulty (DoD) is a measure of how difficult it is to succeed at a specific action by measure of how many successes are needed to successfully perform an action.

Every action, skill check, attack, etc… is assigned a DoD either by the GM or by the number of successes achieved by a players opposition. The harder it is for a player to succeed at an action the higher that DoD with some actions being considered so easy that they require a DoD 0, or require no successes or dice to be rolled to succeed.

For example… a player attempting to find a simple door at the end of hallway would be almost guaranteed success and as such the action would be considered a DoD 0. However if a player were to be looking for that same door in a pitch black hallway it might have a DoD of 1. In essence as the difficulty of an action increases so to does the DoD.

The core mechanic - a player builds the dice pool consisting of the dice provided from a players applicable skills and the dice provided to the player by up to 3 supporting/applicable attributes. The player rolls those dice and compares to the target number (usually the best of all skills or attributes from which dice are applied.) Each die result equal to or greater than that target number indicates a success. The total number of successes indicates the overall success of the attempt. The total may be compared with a static DoD or with an opposing roll.

See you at metatopia.

 on: September 24, 2018, 02:17:40 PM 
Started by Jan_P - Last post by Dragontologist
Hi Jan,
You will have to prereg as a designer beforehand, which you can do here:
No matter what state your game is in, you can bring it, but we will need a description before the event. We've literally had people bring in games at all stages of production. Once, someone brought in two pieces of hand-written paper to talk to people about how to develop their game properly! So don't worry if you're not production ready.
The schedules for playtests are completely customized based on a phone call that you'll get sometime after you preregister. Right now we're organizing the panel schedule, and we'll fit you in around things that you want to attend.
Players who sign up to play in your game will get the opportunity to prereg for events and sign up at the event if it's not full.
For hotel room sharing, we don't do anything officially, but you can post here on our forums, or join the fan-created Facebook group and ask there:

 on: September 24, 2018, 02:08:20 PM 
Started by Jan_P - Last post by Jan_P
Hey! Considering attending Metatopia as a designer and I can't really find any information about how it works. Here are some questions I have:

Do you have to submit your game upfront or can I bring my game, in whatever state it happens to be in, on the day of the convention?
How do you determine a schedule for your playtests?
Do people sign-up for you game at the convention or in advance?
How complete should your game be before playtesting it at Metatopia?
I think I read somewhere about hotel room-sharing - how does that work?


 on: August 23, 2018, 02:17:33 PM 
Started by Heroine Of Inkopolis - Last post by Heroine Of Inkopolis
Embra sighed. She had just spent another day fighting Octarians. As much as she enjoyed being Agent Fira and blasting fireballs, she was beginning to wonder if they would ever end this seemingly endless war. Were all the Octarians really evil? This question had been bugging her for days. Many people believed they were pure evil. But was that really the case? Or were some of them forced to fight for an unjust cause? Suddenly, her bracelet beeped. It was time for another mission. Reluctantly, she got up off the hot coals she was sitting on. Then Embra began to walk to the manhole that led to the HQ.


As she dodged an Inkjet blast from an Octoling, she was wondering why the Octarians would do whatever the Octogeneral told them to do. That's when she noticed that every single Octoling that she had faced wore a pair of high tech glasses. I wonder what would happen if I took them off? she wondered. As she plucked a pair of glasses off a male Octoling who was obviously too poor to get a cushier job than a regular battler, the angry look on his face instantly changed to one of bewilderment.

"Que?... Where's Cardigan?"

Embra realized that this was Nico, the older brother of Cardigan, an Octoling who had some how escaped the mind control the rest of the Octolings couldn't avoid. She immediately radioed back to HQ, "I've just freed Cardigan's older brother from the Octogeneral's control. Warping him back right now." With that, she put her regular warper bracelet on Nico,leaving her emergency one for herself, and activated it. Nico immediately disappeared in a flurry of pixelation.

Suddenly, the ground beneath her exploded. A delayed mine! The last thing she remembered was flying up toward some portal of some kind...

 on: July 08, 2018, 12:48:07 PM 
Started by Mike - Last post by Mike
I'm Mike C, the party games guy. I have not formally attended DE events in a couple of years due to financial difficulties. I was at Metatopia and popped in at Dreamation for a day. My budget was tight bit I wanted to take part. Linda made me an offer I could not refuse. Show up Thursday and run any three games I choose. I said "Okay I'm there."

I show up Thursday morning. Some difficulty at check in - my name wasn't on the reservation. When I added the roommates, my name somehow got removed. They found it. My room was ready so I went up. The three games I was scheduled to run all went off with six players or more. They were Consensus, Moods and Smart Ass, with unique playing pieces. So far so good. I also participated in Bruce & Brendan's game show that night. A fun time. Now the bad news. My roommate did not show up. That increased my bill. Hopefully the other roommate would show up.

Friday I took part in some of the R&R games that were being demoed. I also ran Doodle Rush which was fun, even though it had one of the drawing blocks missing. A full capacity of six players. Then I went to play in Bruce & Brendan's two game shows, The $300 Pyramid and Ready, Set, Go. Almost got the top prize in Pyramid. My other roommate, David, arrived. Yea, I wasn't paying  for a room by myself anymore.

Saturday was an all-play day. No running games but playing them. Games included Go Cuckoo, Can't Stop (which I hadn't played in a long time), Word Slam and Ultimate Showdown. This brings me to about 7:15 pm. I couldn't afford another night in the hotel so I left Saturday evening. My roommate and I settled the bill for our room. My other roommate  stiffed me and never showed up. He never called or emailed me either. Guess what list he's on with me. I'm going to be eating a lot of peanut butter sandwiches for the next week. My budget is really tight now since I had to spend more that I expected.

I said goodbye to a few people but I had a FANTASTIC time. From the hotel staff to the DE staff, the Board Game Staff, the staff in the Staff Suite (and yes I sanitized), and all the familiar faces I had seen at past DE events. It was worth the effort and money. Thanks to everyone for making me feel welcome. It was good to "come back home" to my gaming family. From my first DE event, the Spring Gathering in 2006 to today, where I'm now a GM and player, completely corrupted - and I LOVE IT.

If my budget allows it and the Good Lord willing, I will return. Take care and thanks for reading.

Mike C, the Party Games Guy.

 on: June 26, 2018, 04:51:04 PM 
Started by WCA - Last post by dsamuels
Yes, the 5 lot limit for DEXCON 2018 is correct.


 on: June 26, 2018, 12:28:37 AM 
Started by WCA - Last post by WCA
Is the limit of 5 lots correct for Dex Con 2018?

 on: June 25, 2018, 10:51:27 AM 
Started by WCA - Last post by dsamuels
Attached is the Double Exposure Auction FAQ in word format


 on: June 25, 2018, 10:32:54 AM 
Started by WCA - Last post by dsamuels
Attached is the DEXCON 2018 Auction Submission form in word format.

 on: June 25, 2018, 12:06:44 AM 
Started by WCA - Last post by WCA
Could the Dex Con 2018 auction form and FAQ be posted as Word documents? Thank you.

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