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Author Topic: Section Seven  (Read 4030 times)

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ericroesch

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Section Seven
« on: October 17, 2006, 10:39:52 PM »

     I just wanted to start a place to discuss the actions of New Jersey's premiere superteam.  Feel free to ask questions or leave comments.  Remember that Little Jimmy Whateley's school event is this week.
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Number Three

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Re: Section Seven
« Reply #1 on: October 17, 2006, 11:41:49 PM »

Does anyone want to do a recap of the last session?  I remember Houdoon took steps towards creating a private life and meting Paragon's 'alter ego', but other than that it's all pretty blurry.
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"You see sometimes when an owl loves a bear, very much, and they make a commitment, they do what we in arcane circles call… the nasty. A couple months later, a few spells here and their and, hey!  You got yourselves an owlbear.  And dammit, they are delicious" - Hennet, Iconic Sorcerer

ericroesch

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Re: Section Seven
« Reply #2 on: October 18, 2006, 10:26:24 PM »

     The group started (late) with the choosing of the "Name the Team" contest.  The contest was close, but Section Seven won by a slim margin.  This was chosen by 10-year-old Jimmy Whateley, and there would be a ceremony rewarding him at his school.
     I then focused on each member during the week before the event.  Savage was concerned for the safety of the children during the event, so he went undercover (in secret ID, players did NOT see him) at the school.  He found some cause for concern, and took some measures.  This took his whole week.
     Solar Striker spent his week working with the police and relaxing alternately.  His help was instrumental in breaking up a drug house. 
     Red Ninja had some issues to resolve with team liason Mr Kamate, and a truce was established.  He was then sent to Jimmy's school, by Kamate, to check it out (in costume), and went in publicly.  This was a tactical error, as the children became enamored of Red Ninja, forcing him to escape invisibly.  He also ran into a Rakaash terrorist, although his motives were unclear and he appeared routed.  He called in assistance, getting Houngan, Paragon, and Alchema, who helped in the chase.
     Houngan had spent most of his week working on his secret ID, and establishing his bonafides.  As a homeless man, he had no ID, so Mr Kamate aided him in getting them.  He went to Paragon ( :o) to help him establish the ID.  Paragon is, in real life, an auto mechanic named Justin Duhm.  Unfortunately, he suffers from "Multiform Personality Disorder", which means that he and Paragon have "separate" identities, who fight for ownership of the body in their own forms.  Justin also has a Rip-Van-Winkle effect, where he appears to suffer the effects of rapid aging, although he doesn't actually age when Paragon is dominant.  He helped Houngan by offering his apartment and helping him find a job.
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Dwight Marsh

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Re: Section Seven
« Reply #3 on: October 24, 2006, 09:10:17 AM »

First, I remembered it as Chucky, not Jimmy.

Second, I think we need to finish construcing our base.  Not the least of which reasons is that I would like to use it to fly to Robot Island to rescue Alchema.

Right now, its stats are as follows

Bedrooms   12
Bathroom attached to bedroom   12
Danger Room   
Kitchen/Dining   
Pantry   
Storage   
Cell (with bathroom)   4
Control room   
Conference room   
Office Space Computer    
Teleport Room   
Public Bathroom   2

Hall and passageway   
   


Superhero Base   

Empty Plot of Land   
   

Size   16
STR   80
Body   30
Def   35
Dex   10
Speed   3

Flight   5
Noncombat Multiplier   512

Life Support:  Self Contained Breathing   
Life Support; Safe Enviroment All   
Life Support Food for year   

Cloaking Device (Invisiblity vs Sight, Radio, Hearing)   

Teleport: Usable as attack (+1) Ranged (+1/2)   
Only usable on others (-1/2)    
Takes full turn to use (-1/2)   
Non combat multiplier   256

END Reserve   100
END Reserve Recover   15

Senses   
High Range Radio Reception   
Radar   
Radio Perception/Transmission   
Sight   
Telescopic (+4 to vision to overcome   
 range penalties)   

Super Computer   

INT:    80
Dex   14
Speed   3

Clock:  Abslolute Time Sense   
Memory:  Edetic Memory   
Lightning Calculator   
Absolute Range Sense   
Universal Translator (Only Earth and languages Galatic)   
Scholar   
Traveler   
Scientist   

Skills   
Analyze:  Combat Technique   25
Combat Piloting   12
Cryptography   25
Electronics   
Forensic Medicine   
AKA Earth   25
KA: Galactic Criminals   25
15 additional KS    25
Mechanics   25
Navigation :Air and Space   25
Paramedic   25
Sciences (26 different)   25
Systems Operation   25

Programs   
Fly Ship between two points   
Operate Danger Room   
Security Procedures
   

So, we need to pick some knowledge skills and sciences.

I am suggesting the following science skills
Physics
Acoustics
Astronomy
Biophysics
Cryogenics
Nuclear physics
Optics
Particle physics
Chemistry
Biochemistry
Material Science
Cartography
Hydrology
Mineralogy
Meteorology
Geology
Biology
Anatomy
Biochemistry
Genetics
Microbiology
Neuroscience
Neuroscience
Economics
Psychology
Sociology

Now, what are we going to use for Knowledge skills?  AKA Earth Supervillians might be a good specilization to get.
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ericroesch

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Re: Section Seven
« Reply #4 on: October 25, 2006, 12:07:41 AM »

     What is the base distance for the Teleport?  Does anyone else have input?
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Dwight Marsh

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Re: Section Seven
« Reply #5 on: October 30, 2006, 08:51:23 PM »

     What is the base distance for the Teleport? 

Hmmm.  Best I can tell from the formula, I put 10 points into the base cost, so that would be 5'
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Helgraf

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Re: Section Seven
« Reply #6 on: November 20, 2006, 02:50:28 AM »

The state of New Jersey is preparing a competitive bid.... more details to come.
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Dwight Marsh

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Re: Section Seven
« Reply #7 on: December 18, 2006, 07:42:55 PM »

Yes, I see that they did.  They need to examine the following link

http://www.defendamerica.mil/articles/a021202b.html

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